#ifndef __GAMELEVEL_SCENE_H__
#define __GAMELEVEL_SCENE_H__

#include "GameGlobal.h"
#include "VisibleRect.h"
#include "RectLayout.h"

class GameLevelScene : public CCLayer
{
public:
	bool init();  

	static CCScene* scene();

	void startScene(float dt);
	void initUIContent(float dt);
	void gameLogic(float dt);
	void startTitleAnimation(float dt);
	void spriteStartTitleMoveFinished(CCNode* sender);

	// implement the "static node()" method manually
	CREATE_FUNC(GameLevelScene);
};

#endif